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Update-Potions, Spells and Runes

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Update-Potions, Spells and Runes

Post  santab0b on Wed Nov 18, 2009 9:28 am

Hey guys santa santa santa here
Update-Potions, Spells and Runes

We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).

As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers
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Re: Update-Potions, Spells and Runes

Post  rojo727 on Tue Dec 01, 2009 3:20 am

good update but i dont use magic or herb when im mem
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Re: Update-Potions, Spells and Runes

Post  aew 2100 on Tue Dec 01, 2009 6:26 am

yeah i don't much either,i stick to only a few skills.
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Re: Update-Potions, Spells and Runes

Post  rojo727 on Wed Dec 02, 2009 6:13 am

im mem now for 6-7 months!!!!woot my friend has a ton of money$$$$$
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Re: Update-Potions, Spells and Runes

Post  aew 2100 on Wed Dec 02, 2009 8:07 am

dude that's awesome!
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Re: Update-Potions, Spells and Runes

Post  rojo727 on Thu Dec 03, 2009 2:25 am

im sooooo excited!!! Very Happy What a Face What a Face cheers cheers
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